15 Years of Experience

With a journey that began in film effects and evolved into a Senior Game Developer role at InnoGames GmbH, I bring over a decade of expertise across all facets of game and software development. My career has spanned from co-founding a company to freelancing as a game developer, from web applications to low-level hardware programming, and from 48h jams to multi year gaming productions.

Future Focused

Passionate about sustainability, I design software architectures that boost team productivity and create lasting, memorable experiences. As a tech lead, and experienced trainer, I thrive on sharing knowledge through live coding, professional training, and insightful blog posts.

Sustainable

Beyond software, my commitment to sustainability drives my volunteer work. Growing increasingly concerned about the climate crisis and planetary boundaries, I've sought to leverage my skills for a more sustainable future. I volunteer at my village's energy initiative, providing essential software tools and project planning expertise.

I am dedicated to building a sustainable future. Let’s create something amazing together!

Heat Network Planning

voluntary work - 2024

I am part of a citizen's initative planning a local heat network. To evaluate the current state I am actively working on an open source tool that allows to collect data about heat and power consumption and shows it on a map.

⇒View Project

Rise of Cultures

Inno Games - 2022

Civilisation building game. I was responsible for build pipeline to deploy the web version. Additionally, I optimized memory consumption and loading times for the web.

⇒View Project

Deel28

voluntary work - 2022

I support Deel28 e.V in my village as a administrator, providing a modern and easy to manage webpage and booking system for their meeting space.

⇒View Project

On Stage GameJam

Inno Games - 2018-2019

I was part of the InnoGames on stage gamejam team at Gamescom in 2018 and 2019. In both years, we developed a game from scratch on stage in 48 hours.

⇒View Project

InnoBlog

Inno Games - 2019-2021

I launched an initiative to give InnoGames more of a reputation in the developer community. To that end, I launched a blog dedicated to game development and other tech-focused topics. I managed the blog and its content from 2019 until 2021.

⇒View Project

Warlords

Inno Games - 2018

Turnbased strategy game. I created a refactor plan for the tech-team, and transitioned the architecture from a monolithic to a SOLID-based approach, enhancing maintainability and scalability.

⇒View Project

Carmageddon Crashers

Freelance - 2016

Quick reaction racing game on mobile. Main development focus on deterministic physics for the driving and crash behaviour of the cars.

Freelance Software Developer

Freelance Software Developer - 2012 - 2018

null

Medical Training Simulator Paul

asdf-systems - 2011

1 year research project for the prototype development of the medical simulation puppet "Paul". I developed firmware for microprocessors that interface with the sensors and motors in the puppet, as well as the graphical control interface.

⇒View Project

Animation Control

asdf-systems - 2010

Open-source project to explore the integration of traditional puppet animation controls with digital character manipulation.

⇒View Project

asdf-systems

asdf-systems - 2010 - 2012

null

⇒View Project

Film & TV

Chris Creatures Filmeffects - 2006-2008

Started as an intern and continued to work for over 2 years as a VFX artist, specializing in simulations for cloth, muscles, and water. The programming skills required for these simulations inspired my decision to study computer science.

⇒View Project

Food Fight TD

Inno Games - 2023

Realtime multiplayer towerdefense game. I worked as a full stack developer focusing on game logic.

⇒View Project

Heros of Fate and Fortune

Inno Games - 2022

Exploration game where I worked as a game logic and tools developer

Blog Post

Inno Games - 2021

Article about productivity as a software developer.

⇒View Project

Blog Post

Inno Games - 2019

Article about test driven development for the Inno Tech Blog.

⇒View Project

Core team

Inno Games - 2018

My role within this team was to design, architect, develop and maintain essential plugins such as payment systems, analytics integration, build pipelines, and login functionalities for all game teams at InnoGames. Additionally, I designed the foundational game template that offers reusable architecture, build infrastructure, and seamless integration into the InnoGames infrastructure.

Inno Games

Inno Games - 2018 - Present

null

⇒View Project

Unity & Software Architecure Trainings

Freelance - 2015-2020

I worked as a freelance trainer for the School4Games. Main focus was on B2B trainings for Unity and overall Software architecture.

⇒View Project

Hero Defense

Freelance - 2012-2018

Tech lead for the multiplayer towerdefense game HeroDefense.

⇒View Project

Servo Control

asdf-systems - 2010

Research project to control animatronics (mechanical-puppets) by moving a digital character in Autodesk Maya.

Pux ( iOS game )

asdf-systems - 2010

At asdf-systems we published this little game to get first-hand experience for publishing a game in the Apple App Store.

Informatik

FU Berlin - 2008-2013

undefined

End of School

Kreuzschule Dresden - 2004

null